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Library
The Art of War - Basic Tactics
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Offensive Tactics
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Defensive Tactics
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Offensive and Defensive Tactics:
Keep it Simple!
Confusion and boredom reign on the battlefield. Players
must keep an eye on their surroundings, look out for targets, recognize
threats, be able to type and fight at the same time, and above all
watch their chat box as they may be receiving messages over /guild,
/alliance, /chatgroup, /send, and general /tells.
And most importantly, they must feel they are having fun doing all
this or they will get bored and abandon the group or do something
that endangers them.
To make sure your group fights as a team (not to mention
multiple groups fighting together as a team) you must have a clear
strategy for that moment and as far ahead as ten minutes from that
moment so everyone knows what to expect.
Explain to your group in simple terms what you are
going to do, such as "We will run to <insert location>
and have scouts search for targets" or "We will come around
and attack them from behind" or "We are going to threaten
their rear by blocking their line of retreat." It is not necessary
everyone know the official terms for these tactics, but they should
know the concepts behind them and know how their class contributes
to that plan of action so as to minimize doubt and straggling.
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Offensive
Tactics: Envelopment
Use in Modern Warfare
Envelopment avoids the enemy's front where his forces
are more protected and his attacks more easily concentrated. Instead,
while fixing the defender's attention forward by a strong enough
group, the attacker maneuvers his main effort to strike at the enemy's
flanks and rear. Put simply, a force swings around a vulnerable
flank, or side, of an enemy's lines, causing them to divide their
attention, possibly their forces, and instill in them the urge of
self-preservation and panic.
Use in RVR Warfare
Commonly called a rear-attack, this usually happens
when a small group disengages and works its way around to the enemy's
rear while the main force is keeping them in place, threatening
the opposition's vulnerable healers and casters.

This tactic is unwise if it's clear every available
character is needed to hold back an enemy, as by the time you
get to the enemy's rear, your main force may already have been
driven back by superior numbers and low moral.
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Offensive
Tactics: Double Envelopment
Use in Modern Warfare
One force maintains a diversionary attack in the
enemy's front, while two other groups attack both flanks. A more
effective maneuver, it requires considerable superiority in numbers.
In history, Hannibal's favorite method (you all know who Hannibal
is right?) of executing the double envelopment was to let the
center of his lines give way under enemy attack--forcing his opposition
to drive like a wedge into his semicircular lines. Then, the strong
flanks of his semicircle would attack the weak and exposed flanks
of the enemy's wedge.
Use in RVR Warfare
Although possible with large enough numbers, a double
envelopment is a rare thing on the battlefield as groups rarely
coordinate closely enough for a maneuver with this level of complexity.
Basically your closest result using this tactic in small numbers
is when you "surround" the enemy after a frontal assault.
Rarely will people purposely retreat when an RP cow is standing
right in front of them.

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Offensive
Tactics: Turning Movement
Use in Modern Warfare
The turning movement is a type of envelopment in
which the attacker attempts to avoid the defense entirely. Instead,
he tries to secure a position in the enemy's rear and along his
lines of retreat. Faced with a major threat to his rear, the enemy
is thus "turned" out of his defensive positions and
forced to attack rearward.
For a turning movement to be successful, the unit
trying to turn the enemy must attack something that the enemy
will fight to save.
Use in RVR Warfare
This is basically a maneuver to force the enemy
to abandon their current position and force them to a mobile posture,
and all without firing a shot. An example of this is the enemy
noticing a sizable threat passively taking up position to their
rear. This forces the enemy to abandon his position and attack
the rearward threat to protect his line of retreat. Should the
main force see the enemy withdrawing, you can take the opportunity
to call for a Pursuit or general advance
to support the rearward force.
The trick though is making the enemy NOTICE
you have a force back there so that they take the bait and move
out. If, however, they haven't noticed and haven't moved, then
by all means use that Turning force to attack the enemy's rear
and grind the enemy into baby powder.

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Offensive
Tactics: Frontal Attack
Use in Modern Warfare
A frontal attack strikes the enemy across a wide
front and over the most direct approaches. For deliberate attacks,
it is the least desirable form of maneuver since it exposes the
attacker to the concentrated fire of the defender while at the
same time limiting the effectiveness of the attacker's own fires.
As the simplest form of maneuver, however, the
frontal attack is useful for overwhelming weak positions, static
patrols, or disorganized enemy forces. It is often the best form
of maneuver for an attack or meeting engagement in which speed
and simplicity are key.
Use in RVR Warfare
This tactic is affectionately known as The ChargeTM
or Follow Me to Die!TM
Only advisable if you have superior forces and/or
good control over your troops to prevent your attack turning into
a disorganized zerg mob. This attack's organization can be difficult
to control as it requires constant movement to close the distance
between the two forces so as to limit exposure to enemy attack
and it requires a degree of restraint on the part of the attackers.
Since casters must halt to fire their spells, constant
movement becomes impossible in a Frontal Attack. An alternative
is a staggered frontal assault where your tanks and melees move
forward in quick jumps, supported by nukers and healers.
Most RvR ends up becoming this anyway, so get used
to it.

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Offensive
Tactics: Penetration
Use in Modern Warfare
Penetration is used when enemy flanks are not assailable
and when time does not permit some other form of maneuver. Its
purpose is to rupture enemy defenses on a narrow front and thereby
create both assailable flanks and access to the enemy's rear
Use in RVR Warfare
Technically speaking, penetration is possible at
any time as there is no collision detection and you can run right
through the enemy...unless you get mezzed-stunned-nuked-and toasted
first. Penetration in RVR terms refers to a force breaking between
groups of enemies, thus breaking line of sight between them. The
attack then has the choice of fighting a perimeter defense within
the enemy's lines, or attacking left or right, or both as an envelopment.
Should a penetration occur, it should immediately
be followed up with frontal attacks to support the maneuver, fix
reinforcements in place, and ultimately exploit the development
till the enemy is annihilated or withdraws.

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Offensive
Tactics: Pursuit
Use in Modern Warfare
To intensify disorganization of defeated enemy troops
and to prevent counterattack, highly mobile pursuit forces harass
the retreating flanks. If a force can be placed in back of where
the enemy retreat is expected, the opposition can be sandwiched
and annihilated.
Use in RVR Warfare
Frontal attacks tend to degenerate into a disorganized
form of this attack, sometimes with the pursuers being ambushed
and calling for help. If handled properly, if there are no guards
that the enemy can run to, or if the enemy's moral is so low they're
only thinking about self-preservation, then you can fairly easily
catch-mez-nuke-melee the stragglers that don't get away and claim
victory. Hooyah!
If you have set up a rear force to catch the enemy
in retreat, then congratulations! You are an excellent general because
you have thought ahead and handed the enemy a resounding and confusing
defeat.
An historical example of both this pursuit and ambush
force tactic is Col. Chamberlain's charge down Little Round Top
at Gettysburg (although that was technically a defensive charge
that evolved into general pursuit).

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Offensive
Tactics: Infiltration
Use in Modern Warfare
Infiltration is a means of reaching the enemy's rear
without fighting through prepared defensive lines or patrols. The
infiltrating unit avoids detection and engagement until called on
to attack.
A small group of stealthers my infiltrate to conduct
raids, ambushes, or other attacks. Infiltration may also be used
for many other types of operations, such as stay-behind and reconnaissance.
Use in RVR Warfare
Stealth-classes excel at this and should be called
upon to scout ahead, behind, or anywhere else and simply report
movements or set up ambushes. They are the eyes and ears of any
force. They can also be used as an ambushing force to cause panic
among a retreating enemy or stragglers, such as in a Pursuit.
Stealthers tend to hunt alone however, which can be an advantage
for forces who are prepared for back-stabbers. As a tactician you
should try to use teams of 2 or more stealthers each.
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Defensive
Tactics: Point Defense
Use in Modern Warfare
The defending forces hold their position and repulse
enemy attacks by concentrating on one single organized position
with skirmishers positioned to the front.
Use in RVR Warfare
This tactic is usually forced upon defenders when
under siege within a keep, at a milegate, or when confined to a
portal keep by superior numbers. Basically, you hold one place and
defend it against rushes, frontal assaults, infiltration, scouting,
etc. This should NEVER be done on open ground but only against choke
points that allow few avenues of attack to avoid being flanked.
If holding relatively open ground, keep moving, even if it's patrolling
a designated area you choose to defend. Better yet, a point defense
should be coordinated between more than one group, that way they
can support each other and not be isolated and destroyed.

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Defensive
Tactics: Defense in Depth
Use in RVR Warfare
This defense consists of groups arrayed in depth to
absorb the shock of a penetration. If the enemy gets passed one
line of defense, they are stopped by the second and so on. This
also allows rear attacks by the forward lines once the invading
force is stopped by the rearward defenders. The strength, of this
defense comes from its flexibility. This defense normally orients
on the enemy force and not retaining terrain.
Use in RVR Warfare
Typically the keeps and their roaming guards form
a defense in Depth against an enemy going after the relics. Defending
groups can either enhance this already established defense by manning
the keeps, setting up patrol areas to defend, or by creating multiple
mobile forces to head off attackers as they appear. This third option
is called a Mobile Defense.
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Defensive
Tactics: Mobile Defense
Use in Modern Warfare
If the area being defended is larger than that which
the defending army can cover, the defense must rely heavily on mountains,
rivers, lakes and other natural defenses. Only locations where land
forces can penetrate are guarded. Most of the troops compose a highly
mobile force that intercepts enemy attacks wherever they occur.
Use in RVR Warfare
Speed chants are essential in this type of defense.
The defending force relies on scouts to pinpoint intruders and then
rushes forward to set up a hasty defense at a choke point or immediately
launch into an attack upon seeing the enemy. This forces the enemy
to stop and fight, thus allowing reserves or reinforcements to be
alerted and called up if you are unable to annihilate or deter them.

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Defensive
Tactics: Perimeter Defense
Use in Modern Warfare
The force prepares a perimeter defense when there
are no friendly units adjacent to it. A perimeter defense may be
used in a reserve position, in an assembly area or patrol base,
on a semi-independent operation, during healing/medding, or when
the force is isolated.
Use in RVR Warfare
This is a dangerous defense in RVR as you are forced
to defend in 360 degrees and usually on whatever ground you happened
to stop on. If your little group is alone out there and you feel
you need to rest, please, for the love of God, have scouts keep
lookout and find some trees or other form of terrain to hide behind.
Otherwise you are fodder for roving bands and cocky stealthers.
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Defensive
Tactics: Withdrawal Defense
Use in Modern Warfare
A force breaks engagement with the enemy to preserve
or regain its freedom of action.
Use in RVR Warfare
Let's not fool ourselves. In RVR, if you're on the
defensive side this is a retreat, plain and simple, and you're going
to leave behind some corpses because the enemy will probably charge.
Case in point - /release
However, if you are on the offensive, you are probably
pulling out of a hit and run, which is commendable. If your force
is too small to make much of a difference, keep moving, keep striking,
keep the enemy on their toes and nervously glancing over their shoulders.

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Defensive
Tactics: Delaying Defense
Use in Modern Warfare
The defending forces hold their position and repulse
enemy attacks by Inviting an enemy attack, the defense gains time
as the opposition prepares but never intends to fight, instead withdrawing
just before the battle starts.
Use in RVR Warfare
Notice the above says "withdrawing just BEFORE
the battle starts." This rarely happens. When someone engages
in a delaying action to facilitate the safe withdrawal of his friends,
he's going to die. But what a worthy sacrifice, eh?
In most cases, because only a few paces separate the
two opposing forces, the time for the opposition to prepare an attack,
on what is perceived by them to be a withdrawing defending force,
is roughly 2.5 seconds (give or take). Basically that is the speed
it takes between some lone fool starting a charge and the others
beginning to follow him in mob-like fashion.
The best way to use this is if you have the advantage
of distance (that is, you are "out of range") and you
MAKE SURE the enemy can see some of your force massed for
a defense while the MAJORITY of your forces are withdrawing
to better positions. During this time the enemy is waiting for all
their forces to catch up and begin the zerg assault. Just before
they begin their advance, however, your delaying force then also
retreats to the positions prepared by your grateful and fully healed
and buffed comrades.

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